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Candy Crush. (Mark Lennihan / TT NYHETSBYRÅN)

Kings skattesmäll på 132 miljoner kvar efter dom

Den svenska mobilspelutvecklaren King, som bland annat ligger bakom populära spelet Candy Crush, upptaxeras med 132 miljoner kronor.

Det är Förvaltningsrätten som har gått på Skatteverkets linje och avslår Kings överklagan i en dom som kom strax före jul, skriver DI Digital och hänvisar till Nyhetsbyrån Siren.

Beslutet går att överklaga.

bakgrund
 
King
Wikipedia (en)
King.com Limited, trading as King and also known as King Digital Entertainment, is a video game developer based in St. Julian's, Malta, that specialises in the creation of social games. King gained fame after releasing the cross-platform title Candy Crush Saga in 2012, considered one of the most financially successful games utilising the freemium model. King was acquired by Activision Blizzard in February 2016 for US$5.9 billion, and operates as its own entity within that company. King is led by Riccardo Zacconi, who has served in the role of chief executive officer since co-founding the company in 2003. Gerhard Florin took over Melvyn Morris's role as chairman in November 2014. As of 2017, King employs 2,000 people.
 
Candy Crush
Wikipedia (en)
Candy Crush Saga is a free-to-play match-three puzzle video game released by King on April 12, 2012, for Facebook; other versions for iOS, Android, Windows Phone, and Windows 10 followed. It is a variation of their browser game Candy Crush.In the game, players complete levels by swapping colored pieces of candy on a game board to make a match of three or more of the same color, eliminating those candies from the board and replacing them with new ones, which could potentially create further matches. Matches of four or more candies create unique candies that act as power-ups with larger board-clearing abilities. Boards have various goals that must be completed within a fixed number of moves or limited amount of time, such as a certain score or collecting a specific number of a type of candy. Candy Crush Saga is considered one of the first and most successful uses of a freemium model; while the game can be played completely through without spending money, players can buy special actions to help clear more difficult boards, from which King makes its revenues—at its peak the company was reportedly earning almost $1 million per day. Around 2014, over 93 million people were playing Candy Crush Saga, while revenue over a three-month period as reported by King was over $493 million. Five years after its release on mobile, the Candy Crush Saga series has received over 2.7 billion downloads, and the game has been one of the highest-grossing and most-played mobile apps in that time frame. King has since released three related titles, Candy Crush Soda Saga, Candy Crush Jelly Saga, and Candy Crush Friends Saga, and most of the company's other mobile titles follow the same Saga freemium format.

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